Audio Reels

Game Credits

Full portfolio of my game audio work. Each page includes a brief description of the game, the roles I played in development, and a breakdown of notable features.

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About me

Hello! I’m Eden, a Technical Audio Designer from Cornwall, UK. I specialise in audio middleware, engine implementation and scripting. From Foley recording to audio programming, I live and breath interactive audio. I thrive when collaborating closely with others, whether solving problems with programmers, or bringing an artist or animators work to life; I’m at my best when I’m working in a team. I’ve recently graduated from Falmouth University, studying BA Game Development: Audio.

Outside of game audio, I spend my time either downhill / freestyle
mountain biking, bouldering / climbing or playing a variety of games
with my friends. Recently I’ve been playing Astroneer, Stardew Valley
and Counter-strike. If any of that sounds like fun to you, let me know!

If you’d like to see some more of what I do, feel free to get in touch or use the links below to continue browsing. Thank-you for reading!

Get in touch!

If you have a question, proposal, or just want to say hi, please feel free to reach out using any method below. I always enjoy meeting new people and chatting about game audio. Thanks for visiting my page, I look forward to hearing from you!

Email:

contact [at] edenjeffrey [dot] com

Linktree:

LinkedIn:

Recent Devlogs

The most recent addition to my current projects development log. A more free-form, but still detailed breakdown of what I’m working on right now.