Game Audio Reel

Sound design compilation showcasing both audio I’ve created and implemented within various games, and audio re-designs of existing media.


Technical Reel

Compilation of short-form technical breakdowns from my latest project. Showcasing game engine implementations, audio systems, sound design processes and middleware setups.

Game Credits

Full portfolio of my game audio work. Each page includes a brief description of the game, the roles I played in development and a breakdown of notable features.

About me

Hello! I’m Eden, a Technical Audio Designer from Cornwall, UK. I specialise in audio middleware, engine implementation and scripting. I love all things audio, from Foley recording to sound design, but I thrive when collaborating closely with others. Whether creating solutions to problems with programmers, or working on bringing an artist or writers work to life; I’m at my best when I’m T shaped. Currently, I’m in my final year at Falmouth University, studying BA Game Development: Audio.

I am endlessly fascinated by the subject of audio propagation. Simulating occlusion, obstruction, reverberation etc. are all things I wish more games experimented with. Outside of game dev I enjoy downhill mountain biking, indoor climbing and playing games with friends.

If you’d like to see some more of what I do, feel free to get in touch or use the links below to continue browsing. Thankyou for reading!

Get in touch!

If you have a question, proposal, or just want to say hi, please feel free to reach out using any method below. I always enjoy meeting new people and chatting about game audio. Thanks for visiting my page, I look forward to hearing from you!


edenlukejeffrey [at] outlook [dot] com



Recent Devlogs

The most recent addition to my current projects development log. A more free-form, but still detailed breakdown of what I’m working on right now.