Game Audio Reel
Sound design compilation showcasing both audio I’ve created and implemented within various games, and audio re-designs of existing media.
Compilation of short-form technical breakdowns from my latest project. Showcasing game engine implementations, audio systems, sound design processes and middleware setups.
Full portfolio of my game audio work. Each page includes a brief description of the game, the roles I played in development and a breakdown of notable features.
Hello! I’m Eden, a Technical Audio Designer from Cornwall, UK. I specialise in audio middleware, engine implementation and scripting. I love all things audio, from Foley recording to sound design, but I thrive when collaborating closely with others. Whether creating solutions to problems with programmers, or working on bringing an artist or writers work to life; I’m at my best when I’m T shaped. Currently, I’m in my final year at Falmouth University, studying BA Game Development: Audio.
I am endlessly fascinated by the subject of audio propagation. Simulating occlusion, obstruction, reverberation etc. are all things I wish more games experimented with. Outside of game dev I enjoy downhill mountain biking, indoor climbing and playing games with friends.
If you’d like to see some more of what I do, feel free to get in touch or use the links below to continue browsing. Thankyou for reading!
Get in touch!
If you have a question, proposal, or just want to say hi, please feel free to reach out using any method below. I always enjoy meeting new people and chatting about game audio. Thanks for visiting my page, I look forward to hearing from you!
edenlukejeffrey [at] outlook [dot] com
The most recent addition to my current projects development log. A more free-form, but still detailed breakdown of what I’m working on right now.