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UE5 Python Automation | Making a material from selected texture assets
Preface: Afaik creating a single master material for common assets, and then creating material instances to assign unique textures is more performant than creating many master materials. This tool was created to meet the needs of the current project’s workflow and scope. Better solutions are likely available. Working with many artists this year, I noticed…
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UE5 Clone Setup Script | Auto Patch, Compile & Launch
Introduction Working with middleware integrations such as Wwise and FMOD has made me acutely aware of the challenges they pose in regards to version control and multi-disciplinary team work. Having to patch plugin files correctly into a repository clone can prove challenging for people with little knowledge of plugin integration, let alone using Visual Studio…
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FMOD Automation | .JS Scripts
Disclaimer, the artwork for this posts thumbnail was generated by AI. If it infringes with anyone’s work, please let me know and I will remove it. Over the last 3 years using FMOD I’ve always looked for ways to refine and improve my workflow. A part of how I was able to achieve this was…