Category: Tools and Workflow

  • Preface: Afaik creating a single master material for common assets, and then creating material instances to assign unique textures is more performant than creating many master materials. This tool was created to meet the needs of the current project’s workflow and scope. Better solutions are likely available. Working with many artists this year, I noticed…

  • Introduction Working with middleware integrations such as Wwise and FMOD has made me acutely aware of the challenges they pose in regards to version control and multi-disciplinary team work. Having to patch plugin files correctly into a repository clone can prove challenging for people with little knowledge of plugin integration, let alone using Visual Studio…

  • Over the last 3 years using FMOD I’ve always looked for ways to refine and improve my workflow. A part of how I was able to achieve this was creating custom automation scripts for various common tasks. Below I have listed a few of these so that anyone reading may improve their workflows similarly. To…